
We can probably pin that on the game's short development cycle: It shipped less than nine months after the original Super Mario Bros. on Super Mario All-Stars as The Lost Levels - flirts more dangerously with the wrong side of the quality line than any other entry in the series. That said, Japan's version of Super Mario Bros. The franchise has been the foundation of Nintendo's game empire for three decades now, and the company treats each new sequel with the appropriate gravity.

Let's begin by establishing a basic truth about this list: There's no such thing as a bad Super Mario game. Super Mario Bros.: The Lost Levels Nintendo 18: Super Mario Bros.: The Lost Levels (Famicom Disk System, 1996) And the less said about weird third-party projects like Super Mario Bros. If it has Wario, Yoshi, Peach or Toad in the title, it doesn't count. As for what constitutes a core Super Mario game: Any Nintendo-developed platform action game that stars Mario beginning with 1985's Super Mario Bros. I’ve also limited the list to core Super Mario games. And yeah, there's probably a little nostalgia in there, too. So, I've weighted both the "then" and the "now" together.
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Take Super Mario 64: While it would be difficult to justify giving a game with a clumsy 3D camera system top marks, neither should a game that revolutionary be pushed to the bottom of the rankings simply because, at the time of its creation, video game creators were still figuring out how to represent open 3D spaces. To keep things interesting (and reasonably balanced), my rankings combine two primary factors: How great was the game at the time of its debut, and how does it hold up now? A few of Mario's biggest hits feel a little rough in hindsight. What makes a Mario game great? The level designs? The visual style? The degree of imagination on display? How much you enjoyed it as a 10-year-old?


The P Switch causes Blue Coins to appear, and also turns the Brick Blocks into coins, allowing the Warp Door to be reached. The screen scrolls left, where a Boo, a ? Block containing a power-up, and a P Switch are found. The level begins next to a wall of Brick Blocks blocking a Warp Door. In this Ghost House level, the rooms and objects slowly swing back and forth constantly, sometimes moving along with the screen when scrolled.
